

The Magnum 2100 Pistol, a step back from the KE-41 Minipistol, is located in the Maintenance Deck another is also hidden on the Medical Deck of the Citadel Station. There are plenty of ammunition for 9mm, but the Teflon variant may be slightly less expensive.

The mods will double the power of the magazine, change fire modes, and increase damage. Ideally reserved for weak enemies and security cameras. The game can be improved later on, but it is rather weak. The Minipistol is on the Medical Deck and is your basic ballistic weapon. The Rapier uses an EMP grenade for opening attacks, in particular when in combat with EMP-susceptible enemies. On the Maintenance deck originally found blue, there are a second can also be found on the Executive Deck in color that matches the HUD. A very powerful opponent against Cyborgs and late game enemies. This unusual weapon is the most powerful weapon in melee warfare that can be used in System Shock Remake. DG-04 Laser Rapier – Laser Rapier – Laser Rapier – Laser Rapier – Laser Rapier – Laser – Laser Rapier – Laser Rapier – Laser Rapier – Laser Rapier-Duck – Laser Rapier-Memory: Laser Rapier-Button The Monkey Wrench, although a little different in size from the Lead Pipe, is a two-handed weapon, too. The Monkey Wrench was discovered in the Medical Table and was carried with a corpse. The Lead Pipe will be ideally used against melee enemies, so that you can preserve weapons for your more powerful ranged weapons, at least a first glance. It’s lying out of sight in an open crate. This is the first one you will find in the medical deck just immediately. The very first weapon you will find in the Shock Remake is the system. This system is a guide for calculating the shock shame (Shock Remake) and helps you to find the weapon that had been in the final cut and where it could be found in the game.

The System Shock Remake has redesigned a number of weapons that date from 1994 to 1996, and cut some from the original cost, and introduced completely new weapons to the game, too.
